Eq2 Hammer of Adpet Hand Buy Again

Returning player Bardbear recently wrote the following guide. (Any formatting errors are Mum's, as she hand-converted this over from a word document and grabbed appropriate links.)


I came back to EQ in November of 2014 after a many year absence. So much had changed, and I'm notwithstanding learning and re-learning new mechanics. I chose to focus on tradeskills to start, as I had had a tailor/monk at 80/eighty, the old cap, and I would use him to explore the new content every bit an charlatan and crafter.

I quickly got him to 100 tailoring, thanks to the wonderful guides at EQTraders, then I decided to attempt something bonkers: go 8 other characters to 100 in each of the other eight crafting fields. Hither'due south the outline of how I did this.

NOTE: the vast majority of this was washed solo and guildless, and then this can be done by the unguilded or those in a very small guild that does non accept amenities.

Helpful things:

These are non required, merely make the quests easier and general maintenance simpler.

I cannot emphasize enough: Get THE SALIRAPTOR at level 30. In that location are 2 quests in Butcherblock, at the campsite in a higher place the docks, i for adventurers and i for crafters. Neither is difficult and having the "jumpy" mount volition make the residuum of this journey so much easier.

A personal harvesting depot: if yous don't have a guild, and you are trying to level more than than one crafter, this is a god-send. It tin can be expensive, and bank space can be used instead.

A crafter with the harvesting pony and/or harvesting goblin. Neither is required, but both free up time that would be used for harvesting.

Hammer of Adept hands: once per (real world) week this item totally refills your crafter residue feel bonus. Available as the 6 year veteran advantage. However, information technology is also available from loyalty rewards (under consumables, but it is not consumed when used) - it takes x loyalty tokens to purchase. You go the loyalty quest once per 24-hour interval when you log in, it has a mix of charlatan, pvp, and tradeskill goals. Completing any two of the goals rewards one token (two tokens if yous are a subscriber).

I leveled upwardly mainly through questing. I generally only had to craft about 3 to 5 levels of writs earlier I transitioned to the next gear up of quests. This saved raw materials and fuel prices, merely I didn't earn equally much status this mode.

Pre-specializing (tradeskill level 0 to nine)

0-9: followed the bones tutorial in my starting urban center.

NOTE: picking your surface area of interest at level 9 auto levels you lot to 10, then y'all can/should exercise that as before long as you striking level ix. :D

Option general area of interest (outfitter, craftsman, or scholar)

10: first the Shipwrecked quest line with Raffik (it tin can be started as presently as level 5, simply you might likewise end the tutorial first)

xv: Do the aiding/sabotaging Halas crafting line in New Halas. (This quest tin can exist started as early as level 10) You may demand to practise a few writs (available starting at level 15) to get to level 19.

xv: Journey to Qeynos (good) or Freeport (evil) to get your apprentice. The sooner you starting time working with him/her, the sooner you lot can unlock the recipes. This too tin can be done equally before long as you hit level 10.

19: Pick your specialization with a tradeskill trainer of your alignment (doesn't have to be in your habitation metropolis). Doing this car levels you to 20, so do it as presently equally you striking level 19 to salve grinding through the level! :D

Specialization:

20: Raffik'southward next quest

20: Start the kickoff crafting quest line in Butcherblock.

twenty: Home urban center tradeskill quest: starts with the Journeyman line. One quest available every x levels from twenty to level lx. NOTE: You don't accept to do this in your home city, you can talk with the trainer in whatsoever metropolis of your alignment. I Hate Neriak, just I have a crafter there for faction, I did all my tradeskill questing out of Gorowyn - yous still go faction with your home urban center tradeguild.

30: Raffik

xxx: Saliraptor quest

30: Steamfont crafter quest - Using your raptor lets you avoid a lot of agro in Steamfont, if your crafter is not also an adventurer.

30: Habitation Urban center tradeskill quest - gathering the lumber in Enchanted lands is super like shooting fish in a barrel, only a couple of agro wasps to scout for. Gathering the lumber in Zek can be much more difficult, but using the in zone horse (left outside the fort) and riding to Refuge station, and then backtracking to spirit lake you can find wood that may be safe to harvest, just have to watch for asps and the occasional orc patrol. Alternately, you tin can use your raptor to ridge run: jump on ane of the many stone ridges in the zone and follow them - it is agro costless travel, every bit long as you country well.

40: Raffik

forty: Sootfoot quest: Again, ridge running with the raptor makes this much easier. Also, the Dec 2014 changes to harvesting mean you get the required forages MUCH faster.

twoscore: Home City trade skill quest: Once again, travel is then much easier with dock bells in almost every zone and Saliraptor for traveling in the zone.

50: Raffik

l: Mara quests: the satchel is no longer a must have pack, there are cheap twoscore+ slot general purpose packs on the broker, if you are able to access the broker. Also, the loyalty tokens tin can be used to purchase bags as well. The amuse is a nice item, and the quest feel is prissy every bit well, so I did Mara on all 9 of my crafters.

50: Abode city tradeskill quest: oh the hurting y'all will inflict! I always feel so bad after doing this quest. Running around is required, as you can't premake the items. I went back and forth from the NPC to the Sinking Sands docks (iii jumps on the saliraptor) and and so used the dock bong to Mara - fuel and all crafting stations are available on Mara. Then utilise the bell dorsum to Sinking Sands, and raptor hop back to the NPC.

NOTE: there is no quest source for the level fifty advanced books. But, if yous are an adventurer, you tin can grind faction with one of the 3 courts in Maj Dul and buy heirloom versions of all the fifty avant-garde books and recipes.

60: Raffik

sixty: Home Urban center tradeskill quests: I did this and immediately subsequently did the crafter glider mount quest - the send to the other islands is right backside the froglock surface area on the first island.

60: Glider mount quest: aforementioned general zone equally the 60 home city tradeskill quests, I do them together. I personally find the gliding mount hard to utilise, merely I like the quest line and the feel is very nice - at least 1 level of crafting experience for doing the entire quest line. I just kept my saliraptor until 85, when I could wing.

(65: Sokokar) - I wait till, 70, see below for why.

70: Kunark. Wow, it gets a bit tougher here, merely I ran seven level 10 adventurers/level seventy crafters through here with only a few deaths (all harvesting and/or shiny related) full.

I expect till 70 to do the sokokar quest because you can relieve quite a flake of running around if you lot exercise these back to dorsum. Run through the sokokar quest every bit outlined in the link above. When you get to the stride of going to Teren's Grasp you have 2 travel choices, you tin stitch one of the two ramps and contrivance very agro yetis, or you tin have the dock bong to the Enchanted Lands (or whatever other zone with wizard spires) and use the sorcerer spires to travel right to where you need to become for the last step of the sokokar quest. But wait! Before you turn in the sokokar quest, hop up the stairs to the high set of buildings. The quest giver for "New Lands, New Profits" is right there. Go his quest. Then become back to the NPC for the sokokar quest and have his teleport. After your plow in the sokokar quest in Kunzar's Edge, hop over to the sokokar postal service and fly from in that location to the Fens of Nathsar post. Walk till you lot get the explore goal for the first part of "New Lands..." and then zone into the Fens. I practise it this way to save flight time - the trip from Kunzar's Edge to the Fens is much shorter than the trip from the Teren's Grasp to the Fens. You lot don't actually need raw materials for this quest, it is all running effectually. In that location is a map on EQTraders, but I institute a path that works better for me:

Following the ridge from Sathir's Bridge eastward and stopping at the second and 3rd stashes is much safer and easier. Using the saliraptor makes it super-easy. For the quaternary cache, just cross the little bridge and follow the ridge on the over side of the river chasm back w till yous become to the Western pens, and so hop for your life through the swamp till y'all get near the brute surface area. From there, at that place are smaller ridges that yous can hop till you get to the fourth cache.

75: "Loftier Risks, higher profits" - Same full general thing, again the saliraptor makes travel safer/easier.

Annotation on faction grinding: 10 of the Bathezid crafting dailies will give enough faction to unlock the Earring of the Solstice questline. That is the slow cheap mode. One can grind writs, costing fuel and harvests, to practice this much faster. Information technology comes down to what is more important: time or resources.

80: Raffik

fourscore: Picket's Fate: Yet once again, saliraptor makes travels much simpler. To become to Sundered Frontier, using the spires, I prefer enchanted lands, since there is little to no agro betwixt the docks and the spires at that place. "Prophylactic" harvesting areas: roots and shrubs near the druid portal, only accept to keep an eye on a couple of cats. Ores and dens: in the battleground area where the Ancient Hua Mein Spirit sends you - all the mobs are non-agro except a small group near the center of the battlefield. Fish: on Kerra Isle, in the Queen's area. Wood: nigh the flight platform on Kerra Isle. Totally prophylactic to harvest there, also few rare spawns of roots in this area every bit well.

For the adventurous, when doing the Kerra quests, y'all tin can shave a scrap of the travel time by jumping off the disk as information technology passes over Spire Island, and using the teleporter in that location to get to Paineel for crafting. Shaves well-nigh two minutes off the trip.

Note: if leveling more than ane crafter, you lot merely need to faction with ane of them if desired - the faction recipes are heirloom and can exist shared betwixt alts on the aforementioned account.

85: Shadows of the Betrayed Since the reward is level 85, and there is a time delay for the quest starter email after completing the Quel'ule part of the Sundered Frontier questline, you'll likely be effectually level 85 when you tackle this anyway. Annotation that for the step requiring the Emergency Portal Repair crafting instance from Mara, the quests are cycling every hour and a half at present (not daily), and then if the right Mara mission isn't being offered, decline and ask once more afterward.

85: Velious - You tin juggle some of the quests to save trips. Like saving testing Boomba until yous become Agni's quest to go the same area with a cannon. For a non-subscriber, doing the gryphon quest is yet a great way to go a flyer - and y'all need to practise it to get your crystalline spiderling silks unlocked - simply subscribers probably accept enough loyalty tokens by this point to buy one of the 25 token flying disks.

xc: Raffik

90: Withered Lands crafting serial. This will get essentials/avant-garde books for all crafting classes for levels 91 and 92. Beware of rain falling around you, as it ways the dragon is nearby in the sky, and she volition knock yous out of the sky if yous attempt to fly when she is overhead. These quests can exist done at level 85, but you won't be able to scribe the books until yous striking ninety.

xc: Cobalt Scar Crafting series a long batch of quests to obtain the Paw of the Maker

93: ToV crafting series. Begins with mail from Captain Ethan Darani for A Captain's Lament. From there, progress to Fond Memories, A Harrowing Tale, The Essentials of Battle, The Scent of Home, Captain Overboard?, and Construct Deconstruction. You will then have unlocked all the Cardin Ward dailies and Vesspyr weeklies, though if you are 95, y'all may merely wish to progress to the AoM crafting series.

95: AoM Crafting serial. Completion of the 19 Tranquil/Phantom Sea quests will grant you lot the Marking of the Far Seas ring. Completion of the 5 remaining quests originating out of Qeynos/Freeport will grant you an achievement, and volition unlock the ability to fly around Malvonicus' Belfry. (Flight unlock coming in a patch "presently".)

97+: AoM Crafting dailies and weeklies. These now take into account vitality and all crafting xp bonuses on hand-in, which can exist a solid chunk of xp. Exist certain to load upwardly on your tradeskill xp goodies before you practice a hand in!

100: Raffik One hr later you lot terminate the level 100 Raffik quest, you can besides return to the Mara docks to hire him as a fury mercenary!

Created: 2015-02-24 03:10:04
Last Modified By: Niami Denmother
Last Modified on: 2016-12-15 eleven:31:17



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